Miscellaneous Wormwood Facts
Nov. 25th, 2019 12:01 amBeing made out of wood rather than meat, Wormwood is extremely flammable compared to a human.
Wormwood doesn't consistently wear a full set of clothing, just maybe a shirt or a coat and various hats in accordance with the weather. Therefore they aren't used to having pockets, although they do know how to make a backpack. However, they do have access to a pocket-dimensional inventory, which can hold 15 different things or types of things at a time plus whatever they currently have in their hands and/or on their body. The stuff in there can be smelled or heard as if they were carrying it on their person, but only seen if it emits a significant amount of light, and even then only as a diffuse light. They can carry several times their own body weight in their inventory if so desired despite not being able to lift that much at once with their arms, but if they run out of slots they can't force anything more into it, and they can't use it to carry discrete very heavy objects such as stone statues, or open containers in which other objects can be placed. Live animals can go into and out of it unharmed and will not be able to escape on their own, but they generally can't be bigger than pocket-sized, with the exception of the Doydoy from Shipwrecked. (Perhaps it's too stupid to realise it won't fit.)
Wormwood's eyes glow a soft white. It's not enough to illuminate anything usefully, but it makes it a lot harder to see the back of their eye sockets. They don't actually have eyeballs as such.
While this is not an inherent ability of theirs, Wormwood has access to as many magic items from the Constant as the Shadow Manipulator research station and other sources of arcane knowledge can offer them, notably including items that can bring them back from the dead. If they die, their inventory space will collapse and dump its contents at their feet, except for things classified as an unbuilt structure rather than an item; those stay with their spirit. If they die while wearing a Life Giving Amulet it revives them with all their previous wounds healed, although in a state of general physical weakness; if they've activated a touchstone or placed a Meat Effigy or Magic Flower beforehand, they'll be resurrected by bursting out of it at daybreak the next day. They don't get their inventory items back in either case until they go over and pick them up.
Wormwood needs to eat food to live rather than subsisting purely on photosynthesis and soil nutrients, but their digestive system isn't as interconnected with the rest of their body as a flesh-based creature and both medicinal and moderately poisonous substances pass straight through without affecting their health. If Wormwood offers you a mushroom as a snack you should maybe not accept it.
If it's spring or an equivalent season where they are, Wormwood will bloom, growing flowers from the crest on their head and sprouting some extra leaves on their face and torso as well. Bees are attracted to them in this state, which is unfortunate in their world because the bees there become omnidirectionally aggressive in springlike conditions. When Wormwood's fully bloomed they also leave flowers in their footsteps, need to eat more than normal, and can run very fast compared to even an athletic human but slower than a racing animal or a modern motor vehicle.
Wormwood doesn't consistently wear a full set of clothing, just maybe a shirt or a coat and various hats in accordance with the weather. Therefore they aren't used to having pockets, although they do know how to make a backpack. However, they do have access to a pocket-dimensional inventory, which can hold 15 different things or types of things at a time plus whatever they currently have in their hands and/or on their body. The stuff in there can be smelled or heard as if they were carrying it on their person, but only seen if it emits a significant amount of light, and even then only as a diffuse light. They can carry several times their own body weight in their inventory if so desired despite not being able to lift that much at once with their arms, but if they run out of slots they can't force anything more into it, and they can't use it to carry discrete very heavy objects such as stone statues, or open containers in which other objects can be placed. Live animals can go into and out of it unharmed and will not be able to escape on their own, but they generally can't be bigger than pocket-sized, with the exception of the Doydoy from Shipwrecked. (Perhaps it's too stupid to realise it won't fit.)
Wormwood's eyes glow a soft white. It's not enough to illuminate anything usefully, but it makes it a lot harder to see the back of their eye sockets. They don't actually have eyeballs as such.
While this is not an inherent ability of theirs, Wormwood has access to as many magic items from the Constant as the Shadow Manipulator research station and other sources of arcane knowledge can offer them, notably including items that can bring them back from the dead. If they die, their inventory space will collapse and dump its contents at their feet, except for things classified as an unbuilt structure rather than an item; those stay with their spirit. If they die while wearing a Life Giving Amulet it revives them with all their previous wounds healed, although in a state of general physical weakness; if they've activated a touchstone or placed a Meat Effigy or Magic Flower beforehand, they'll be resurrected by bursting out of it at daybreak the next day. They don't get their inventory items back in either case until they go over and pick them up.
Wormwood needs to eat food to live rather than subsisting purely on photosynthesis and soil nutrients, but their digestive system isn't as interconnected with the rest of their body as a flesh-based creature and both medicinal and moderately poisonous substances pass straight through without affecting their health. If Wormwood offers you a mushroom as a snack you should maybe not accept it.
If it's spring or an equivalent season where they are, Wormwood will bloom, growing flowers from the crest on their head and sprouting some extra leaves on their face and torso as well. Bees are attracted to them in this state, which is unfortunate in their world because the bees there become omnidirectionally aggressive in springlike conditions. When Wormwood's fully bloomed they also leave flowers in their footsteps, need to eat more than normal, and can run very fast compared to even an athletic human but slower than a racing animal or a modern motor vehicle.